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Who Am I?

CA, United States
Before I get to the slightly more interesting 'about me': Name's Alex Robles, I'm a CG Artist that dabbles in 2D and 3D worlds. I enjoy video games and watching what I believe to be the best shows, animated or not. Due to this, I also enjoy creating my own stories and occasionally brainstorming game ideas. Not that it really matters, but I'm also a singer that's not currently aligned with any bands, but enjoy my fair share of voice acting and make up my own tunes. If you care enough to read any of this, thanks for sharing your time and staring at the magical light box on your lap or desk just to see my page. On to the colorfulness: Born from entertainment itself is a man of simple, yet uncommon ideas. This man welcomes you to his realm of perpetually developing chicken scratch and Artistic Revelations as the illusionary messenger, X, or Alex Robles to those who don't enjoy somewhat colorful words. In an attempt to find an efficient method of uploading his 'drawrings' without losing priceless time, he decided to 'blog-it-up-a-notch.' So, check the STUFF out while you can!

Wednesday, March 16, 2011

Joker X

     Did this during my thanksgiving break, just a couple of hours of work. Maya lower poly on the left, zbrush sculpt on the right.

Saturday, August 28, 2010

Batgirl X Continued!!!!


I'm just a few steps away from her being complete! Just some extra texturing here and there and she'll be done. So far I've only been working on her for less than a week, and soon I'll get back onto Sinestro.

Wednesday, August 25, 2010

Da Fish

I never got to upload a render of this little guy, but I finally got the chance to! It was really fun making him but he's only in about .5 seconds of the graphic he was used in.

Batgirl X : Understanding the true importance of UVs

Batgirl, Barbara Gordon, is another model I've been working on when I take a break from Sinestro. I have made it a habit to fix my UVs again after I've made the sculpt in Zbrush or Mudbox, by adjusting them in Maya using the Smooth UV tool to make sure there's no issue with texture stretching and it's made life a lot easier using either of these programs. Although, I have only been using Zbrush lately due to the fact that most companies I've seen that are hiring are using said program. This beauty's just missing her hair, cape, belt, and detail on the gloves and boots. It's been really fun creating the extra details for her suit in Photoshop.

UPDATED: New Pic with hair and extra work on the accessories!

Sinestro X : I'm loving Zbrush!!!

As you can see, I've just recently started making a lowpoly Sinestro using Zbrush for the first time and I'm loving the results! It took a bit of getting used to when it came to the structure of the program and the unusual methods of navigation but I've found a good middle ground.  This isn't the final product of Sinestro as I need to add his belt, armlets, ring and finish his boots to at least complete the outfit. Afterward I'll create his few crazy strands of hair that are occasionally found dangling from his V in his hairline.

Monday, March 1, 2010

Working Title

 
A character for a short.Not finished.

Super Princess Bros.: Peach

Twas inspired by haikuninja [link] . If I added up the divided time it took to get her this far, I'd say a bit less than a week. She's rigged, nothing to crazy with the face though. Only thing I plan on doing is going into her hair and finishing the texturing there. Overall, really fun. In order to save time, I took her body from the Chrono Trigger models I made and shaped Lucca into Peach. She was made in Maya and textured in Photoshop.

Tuesday, February 9, 2010

Kitty Pryde - Shadowcat

Made from the same mesh as my Superman character, I made a female generic model with Mudbox and then made that a young generic female model. She's under 10k tri with a diffuse map, normal map and specular map. There's also an alpha for the hair. Didn't take very long to sculpt her, shortly after I used the normal map of the highpoly mesh and applied it to the lowpoly and used that as a guide to paint masks upon her. Using the masks, I duplicated each of them, made them darker, reimported them into Mudbox and subtracted away from them to create hilights in the texture. She's also rigged and has quite a few blendshapes so that I could pose her in such a manner. Lots of fun to make. She only took a little less than a few days to complete.

Thursday, February 4, 2010

Superman X

 
 
 
 

Here's some quick renders of my lowpoly (10k) Superman. I used Maya for the base model, Mudbox for the sculpted normal map, and applied the normal map back onto the low res model in order to paint on top of it directly. I organized everything into a Photoshop file to make adjustments and masks to paint to. This took me less than a week to get it where I wanted it and asked a couple friends for some great suggestions. I threw on a quick rigid rig in order for me to pose him a slightly more natural state. There's still a little minor details that could be cleaned up, but overall I'm satisfied with the results.

Tuesday, January 26, 2010

Arnold



Another one of my first completed character models: Arnold. Emphasis on modeling so there aren't many more details to find here. Really fun to layout.

General Train






Another one of my first completed character models: General Train. Emphasis on modeling so there aren't many more details to find here. Pretty fun to model at the time.

GT Ship


 Emphasis on modeling so there aren't many more details to find here.

Lexus


Another one of my first completed character models: Lexus. Emphasis on modeling so there aren't many more details to find here.

Shamus


Some pics of one of my first successfully modeled characters in Maya. Everything was done in Maya for Shamus. He has no textures, as I was focusing mainly on modeling at the time.

WheelChair


A couple of pics of a wheel chair I made for my friend in college a while back. Modeled and unwrapped in Maya.