Saturday, August 28, 2010
Wednesday, August 25, 2010
Da Fish
I never got to upload a render of this little guy, but I finally got the chance to! It was really fun making him but he's only in about .5 seconds of the graphic he was used in.
Batgirl X : Understanding the true importance of UVs
Batgirl, Barbara Gordon, is another model I've been working on when I take a break from Sinestro. I have made it a habit to fix my UVs again after I've made the sculpt in Zbrush or Mudbox, by adjusting them in Maya using the Smooth UV tool to make sure there's no issue with texture stretching and it's made life a lot easier using either of these programs. Although, I have only been using Zbrush lately due to the fact that most companies I've seen that are hiring are using said program. This beauty's just missing her hair, cape, belt, and detail on the gloves and boots. It's been really fun creating the extra details for her suit in Photoshop.
UPDATED: New Pic with hair and extra work on the accessories!
UPDATED: New Pic with hair and extra work on the accessories!
Sinestro X : I'm loving Zbrush!!!
As you can see, I've just recently started making a lowpoly Sinestro using Zbrush for the first time and I'm loving the results! It took a bit of getting used to when it came to the structure of the program and the unusual methods of navigation but I've found a good middle ground. This isn't the final product of Sinestro as I need to add his belt, armlets, ring and finish his boots to at least complete the outfit. Afterward I'll create his few crazy strands of hair that are occasionally found dangling from his V in his hairline.
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