Wednesday, April 18, 2012
Konami Playstation Home Portfolio Update 2011-Early 2012
Finally got access to stuff I worked on last year that isn't a Konami Owned IP. So all of these are original creations and most of them are best sellers! A mixture of Hi-poly sculpts and Low-poly models. We have script memory and budget limitations so we have to make these quick with as much quality as possible. I'll try to see if I can upload my animation clips as well! In addition to sculpting, baking and retopologizing each asset, the fullbody characters need to be weighted, LODs created, tested and programmed. In most cases I've had to do all of these things myself. Hair lacks transparencies because of dozens of limitations and for the ability to change the hair color if the Player would like. I can't wait till I can show my newer stuff because, as usual, I learned so much on the job with the only other 3D Artist on the team!
Also, working with Playstation Home's SDK only allows for characters and clothing items to built within certain size proportions, their default rig, a limited small number of shaders and with the creation of several LOD meshes. So the realization of certain character types (Anime for example) might be skewed version of what anime characters might look like. This makes things like intricate/overlapping geometry and transparencies nearly impossible.
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