Tuesday, October 23, 2012
Konami 2012 Halloween Masks
Made with Dynamesh in Zbrush and baked in Xnormal for use in Maya. Extra texture work done in Photoshop.
Saturday, October 20, 2012
Konami PS Home Halloween 2012 Characters
Created within specific time and budget constraints with Maya, Zbrush and Photoshop. All bakes took place within Xnormal. Animations and poses by William Lim from www.IwillAnimate.com
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