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Click here to switch to the 2D Gallery

Who Am I?

CA, United States
Before I get to the slightly more interesting 'about me': Name's Alex Robles, I'm a CG Artist that dabbles in 2D and 3D worlds. I enjoy video games and watching what I believe to be the best shows, animated or not. Due to this, I also enjoy creating my own stories and occasionally brainstorming game ideas. Not that it really matters, but I'm also a singer that's not currently aligned with any bands, but enjoy my fair share of voice acting and make up my own tunes. If you care enough to read any of this, thanks for sharing your time and staring at the magical light box on your lap or desk just to see my page. On to the colorfulness: Born from entertainment itself is a man of simple, yet uncommon ideas. This man welcomes you to his realm of perpetually developing chicken scratch and Artistic Revelations as the illusionary messenger, X, or Alex Robles to those who don't enjoy somewhat colorful words. In an attempt to find an efficient method of uploading his 'drawrings' without losing priceless time, he decided to 'blog-it-up-a-notch.' So, check the STUFF out while you can!

Saturday, August 28, 2010

Batgirl X Continued!!!!


I'm just a few steps away from her being complete! Just some extra texturing here and there and she'll be done. So far I've only been working on her for less than a week, and soon I'll get back onto Sinestro.

Wednesday, August 25, 2010

Da Fish

I never got to upload a render of this little guy, but I finally got the chance to! It was really fun making him but he's only in about .5 seconds of the graphic he was used in.

Batgirl X : Understanding the true importance of UVs

Batgirl, Barbara Gordon, is another model I've been working on when I take a break from Sinestro. I have made it a habit to fix my UVs again after I've made the sculpt in Zbrush or Mudbox, by adjusting them in Maya using the Smooth UV tool to make sure there's no issue with texture stretching and it's made life a lot easier using either of these programs. Although, I have only been using Zbrush lately due to the fact that most companies I've seen that are hiring are using said program. This beauty's just missing her hair, cape, belt, and detail on the gloves and boots. It's been really fun creating the extra details for her suit in Photoshop.

UPDATED: New Pic with hair and extra work on the accessories!

Monday, March 1, 2010

Super Princess Bros.: Peach

Twas inspired by haikuninja [link] . If I added up the divided time it took to get her this far, I'd say a bit less than a week. She's rigged, nothing to crazy with the face though. Only thing I plan on doing is going into her hair and finishing the texturing there. Overall, really fun. In order to save time, I took her body from the Chrono Trigger models I made and shaped Lucca into Peach. She was made in Maya and textured in Photoshop.