Saturday, August 28, 2010
Wednesday, August 25, 2010
Da Fish
I never got to upload a render of this little guy, but I finally got the chance to! It was really fun making him but he's only in about .5 seconds of the graphic he was used in.
Batgirl X : Understanding the true importance of UVs
Batgirl, Barbara Gordon, is another model I've been working on when I take a break from Sinestro. I have made it a habit to fix my UVs again after I've made the sculpt in Zbrush or Mudbox, by adjusting them in Maya using the Smooth UV tool to make sure there's no issue with texture stretching and it's made life a lot easier using either of these programs. Although, I have only been using Zbrush lately due to the fact that most companies I've seen that are hiring are using said program. This beauty's just missing her hair, cape, belt, and detail on the gloves and boots. It's been really fun creating the extra details for her suit in Photoshop.
UPDATED: New Pic with hair and extra work on the accessories!
UPDATED: New Pic with hair and extra work on the accessories!
Monday, March 1, 2010
Super Princess Bros.: Peach
Twas inspired by haikuninja [link] . If I added up the divided time it took to get her this far, I'd say a bit less than a week. She's rigged, nothing to crazy with the face though. Only thing I plan on doing is going into her hair and finishing the texturing there. Overall, really fun. In order to save time, I took her body from the Chrono Trigger models I made and shaped Lucca into Peach. She was made in Maya and textured in Photoshop.
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