Batgirl, Barbara Gordon, is another model I've been working on when I take a break from Sinestro. I have made it a habit to fix my UVs again after I've made the sculpt in Zbrush or Mudbox, by adjusting them in Maya using the Smooth UV tool to make sure there's no issue with texture stretching and it's made life a lot easier using either of these programs. Although, I have only been using Zbrush lately due to the fact that most companies I've seen that are hiring are using said program. This beauty's just missing her hair, cape, belt, and detail on the gloves and boots. It's been really fun creating the extra details for her suit in Photoshop.
UPDATED: New Pic with hair and extra work on the accessories!
UPDATED: New Pic with hair and extra work on the accessories!
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